Add Mastering Siege Decks in Tower Rush
parent
a56b7d4c0f
commit
976a7b19df
|
|
@ -0,0 +1,15 @@
|
|||
<br>However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.<br>
|
||||
<br>This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.<br>
|
||||
The Defensive Wall
|
||||
<br>Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.<br>
|
||||
<br>You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.<br>
|
||||
Patience is mandatory.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.Always know the opponent's 'tank' cycle.
|
||||
Choosing Your Artillery
|
||||
<br>The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.<br>
|
||||
<br>Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.<br>
|
||||
Enemy CounterThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket
|
||||
A War of Attrition
|
||||
<br>You are playing a strategy designed specifically to deny the opponent the ability to play their own game.<br>
|
||||
<br>It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.<br>
|
||||
|
||||
If you liked this article so you would like to be given more info concerning [tower rush](https://git.clubeye.net/bellagosto320) generously visit our own web-page.
|
||||
Loading…
Reference in New Issue