From 98914d12296329c7687c5a8c1b70171e150bb047 Mon Sep 17 00:00:00 2001 From: Alan Whittemore Date: Tue, 21 Jul 2026 11:12:07 +0300 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..026ee69 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+Perfecting the center pull takes dozens of attempts.Buildings have a larger aggro radius.They are perfect for distracting hard hitters. +The Ultimate Distraction +
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Kiting CardWhat to KiteCheap TankIt absorbs damage while walking away, making it the perfect baitSkeletonsThey force the enemy to stop and attack three separate times +Frustrating the Opponent +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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Master the kite, and you will master the game.
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