Add Drafting and Deck Building in Tower Rush
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<br>While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.<br>
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<br>Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.<br>
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Drafting Priorities
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<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
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Always draft the counter to the card you give away.Skeletons or Ice Spirits are universally useful.If forced to choose between two terrible cards, give them the more expensive one.
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Sabotaging the Opponent
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<br>Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.<br>
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<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br>
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Draft ChoiceThe KeepThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstSpell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army
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Embracing the Chaos
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<br>Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.<br>
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<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br>
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