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In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
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Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Farm masteries in casual modes.Don't ignore spell upgrades.Participate in gold-rush events to fund these upgrades.
+XP Through Generosity
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Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Progression ActionGold-to-XP RatioUpgrading Low-Level Cards (Lv 1-5)Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+Why Tower Health Matters
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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