Add Mastering Spells in Tower Rush
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
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Mastering Cheap Magic
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
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Never waste a small spell on a single, high-health target.If an inferno tower locks onto your giant, zap it to reset the damage beam.It is non-negotiable.
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Massive Area Damage
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<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
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<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br>
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Spell StrategyDangerTower NukingExtremely risky in single elixir, as it leaves you defenselessPre-firingGame-winning if it connects with their primary defensive unit instantly
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Spell Selection
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<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
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