diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md new file mode 100644 index 0000000..5f4e631 --- /dev/null +++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md @@ -0,0 +1,13 @@ +
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
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This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
+The Core Components +
You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
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If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
+They are amazing for cheap distractions.Have a dedicated tank killer.Anything heavier requires absolute perfection to play. +Balancing Your Elixir Average +
A high average cost (above 4. If you beloved this article and you would like to acquire more info with regards to [tower rush](https://allyrealestateagency.com/author/sanfordratclif/) please visit our own website. 0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
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If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
+Roster PositionTop PickWhy It's NeededPrimary AttackerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresLight UtilityZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker +Testing and Tweaking +
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
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Do not be afraid to experiment, but avoid changing your deck after every single loss.
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