Add Mastering Kiting in Tower Rush
parent
7cde36e5b7
commit
21aef05e41
|
|
@ -0,0 +1,15 @@
|
|||
<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
|
||||
<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
|
||||
Mastering the Middle
|
||||
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
|
||||
<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
|
||||
It will walk away while being chased.Understand the AI vision mechanics.Use ice or poison to maximize the time they spend walking.
|
||||
The Ultimate Distraction
|
||||
<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
|
||||
<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
|
||||
ManeuverPlacement DetailThe SplitPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundThe units must spawn in a perfect circle around the threat to trap it
|
||||
The Psychological Impact
|
||||
<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
|
||||
<br>By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.<br>
|
||||
|
||||
In case you loved this information and you wish to receive more information regarding [tower rush](https://git.gonstack.com/shaunacjf90949/6120676/-/issues/1) please visit the web site.
|
||||
Loading…
Reference in New Issue