Add Mastering Kiting in Tower Rush

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Alvaro Guffey 2026-07-21 08:31:13 +03:00
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
Mastering the Middle
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
It will walk away while being chased.Understand the AI vision mechanics.Use ice or poison to maximize the time they spend walking.
The Ultimate Distraction
<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
ManeuverPlacement DetailThe SplitPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundThe units must spawn in a perfect circle around the threat to trap it
The Psychological Impact
<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
<br>By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.<br>
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