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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+How Units See the Arena
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If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
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If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
+Use this to pull them to the center.Place distractions closer to them.Always account for the unit's movement speed.
+Manipulating the Z-Axis and Hitboxes
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You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
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The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Aggro RuleTactical ApplicationClosest Target LogicThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
+Drilling the Mechanics
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Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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