diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md
new file mode 100644
index 0000000..6ae126e
--- /dev/null
+++ b/Tracking-Elixir-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.
+
Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.
+Knowing When to Strike
+
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.
+
Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.
+Play safe until you know the math.If you are up by 4, launch your win condition immediately.If you are DOWN in elixir, play hyper-defensively.
+Practicing the Count
+
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).
+
Eventually, this process will become completely automatic; you will instinctively 'feel' their elixir bar without having to consciously calculate the numbers.
+Resource LevelWhat You Must DoYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
+The True Metric of Winning
+
The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.
+
Count the drops, manage your economy, and crush the mathematically inferior.
+
+If you have any sort of concerns pertaining to where and how you can make use of [tower rush](https://qflirt.net/@rexgresswell2), you could call us at our webpage.
\ No newline at end of file