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A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
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Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
+The Light Spells: Cycle and Control
+
Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.
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Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
+Maximize your value.If an inferno tower locks onto your giant, zap it to reset the damage beam.It is non-negotiable.
+The Heavy Hitters
+
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
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Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
+Spell ClassBest ScenarioMid-Damage SpellsDamaging the tower while killing a defending wizardHigh-Damage SpellsInstantly deleting massive threats like Sparky or X-Bow
+Synergizing Spells with Your Deck
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A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
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Always ensure your spells cover the inherent weaknesses of your primary troops.
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