Add Mastering Kiting in Tower Rush
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<br>The absolute pinnacle of this defensive micromanagement is the art of kiting.<br>
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
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Mastering the Middle
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<br>By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.<br>
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<br>To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.<br>
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It will walk away while being chased.Some units 'see' further than others.Combine the pull with a slowing spell.
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Lane Swapping and Reverse Kiting
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<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
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<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
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The BaitWhat to KiteCheap TankIt absorbs damage while walking away, making it the perfect baitSkeletonsSlow attacking units like the P. If you have any type of questions relating to where and how you can utilize [tower rush](https://shamrick.us/hollybalcombe/7130tower-rush/wiki/A-Guide-to-Early-Aggression-in-Tower-Rush), you could contact us at our webpage. E.K.K.A or Prince
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Frustrating the Opponent
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<br>Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.<br>
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<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
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