1 Drafting and Deck Building in Tower Rush
Audra Lively edited this page 2026-07-23 07:39:29 +03:00


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Drafting Priorities
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Always draft the counter to the card you give away.Don't draft too heavy.Ruin their cycle. The Art of the Bad Gift
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
The PickThe KeepThe GiftFast Attacker vs Slow BuildingAlways take the Hog RiderGive the HutSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready Embracing the Chaos
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Choose wisely, and outsmart them before the match even begins.

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