diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..43875ba --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+The Primary Source: Upgrading Cards +
The vast majority of your account experience will come from the simple act of upgrading your cards.
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If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
+Never compromise your primary win condition just for base XP.It is the most efficient conversion rate.Balance is required. +XP Through Generosity +
This is a massive progression error; donating provides both gold and crucial experience points instantly.
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This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
+Progression ActionGold-to-XP RatioUpgrading Low-Level Cards (Lv 1-5)Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +The Margin of Victory +
You might wonder if grinding out that next account level is truly worth the massive gold investment.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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