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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
+Drafting Priorities +
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Always draft the counter to the card you give away.Skeletons or Ice Spirits are universally useful.If forced to choose between two terrible cards, give them the more expensive one. +The Art of the Bad Gift +
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Draft ChoiceYour SelectionWhat to GiveHog Rider vs. If you have any issues concerning the place and how to use [tower rush](https://git.xleed.com/kristina92n067), you can get hold of us at our own web page. Barbarian HutAlways take the Hog RiderGive the HutSpell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army +Adaptability in the Arena +
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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