Add Splash vs Single-Target Defenses in Tower Rush
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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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<br>This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
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High DPS Defenses
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<br>Their primary function is to lock onto an enemy Giant, Golem, or P. If you loved this article and you wish to receive more information relating to [tower rush](https://gitea.coderpath.com/marypohlman885/tower-rush1994/wiki/The-Best-Factions-for-Beginners-in-Tower-Rush) generously visit our internet site. E.K.K.A and shred its health pool before it reaches your princess tower.<br>
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<br>However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.<br>
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It is fragile but highly efficient.Wait until the enemy tank crosses the river.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
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Area of Effect Buildings
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<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br>
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<br>The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br>
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Defense CategoryBest AgainstBiggest WeaknessHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSplash Damage (e.g., Bomb Tower)Clears dozens of units with a single attackHeavy tanks, flying units (if ground only)
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Making the Final Choice
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<br>Ultimately, the building you select must perfectly complement the other seven cards in your deck.<br>
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<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br>
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