Add Splash vs Single-Target Defenses in Tower Rush
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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
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Melting the Behemoths
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<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
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<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
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It provides great value against fast units like the Hog Rider.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
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Clearing the Horde
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<br>These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.<br>
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<br>Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P. If you have any concerns regarding where and how to use [tower rush](https://git.wieerwill.dev/hildegardkoers), you can speak to us at the web site. E.K.K.A) in your deck to handle the heavy lifting.<br>
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Tower TypeBest AgainstBiggest WeaknessSingle-Target (e.g., Inferno Tower)Golem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSwarm SweeperClears dozens of units with a single attackLacks the raw damage to stop a massive push
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Making the Final Choice
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
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<br>A strong foundation guarantees a triumphant victory.<br>
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