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Behind the colorful graphics and intense gameplay of every successful arena battler lies a complex, invisible mathematical engine.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems +
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
+It only looks at your numerical rating.With millions of players, you will occasionally draw a bad matchup.AI opponents ensure instant queue times for beginners. +The Problem of Card Levels +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://git.dotb.cloud/vernoncraddock) games feature upgradeable cards.
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To combat this, developers have implemented secondary checks that look at the player's King Tower level.
+Community MythThe Mathematical RealityThe Loser's QueueThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedAnti-Strategy CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent +True Fairness +
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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The algorithm is blind; it only respects victory.
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