diff --git a/How-Microtransactions-Are-Changing-the-Tower-Rush-Landscape.md b/How-Microtransactions-Are-Changing-the-Tower-Rush-Landscape.md
new file mode 100644
index 0000000..69b414a
--- /dev/null
+++ b/How-Microtransactions-Are-Changing-the-Tower-Rush-Landscape.md
@@ -0,0 +1,14 @@
+
Free-to-play mechanics have completely overtaken the traditional premium purchase model.
+
When done incorrectly, heavy monetization can ruin the player experience and destroy a game's community.
+The Premium Track
+
One of the most universally accepted forms of monetization today is the seasonal battle pass.
+Battle passes are relatively cheap.Everyone earns some rewards.It replaces the predatory loot box systems of the past.
+Pay-to-Win vs. Pay-to-Progress
+
In most popular titles, spending real money simply accelerates the rate at which you upgrade your cards.
+
Fortunately, matchmaking systems generally pit players of equal card levels against one another.
+Purchase CategoryResultSkins and EmotesPurely for flexingGacha DropsProvides faster access to new units
+What Comes Next?
+
As legislation around loot boxes tightens globally, we will likely see a shift towards more direct purchases.
+
The landscape will keep changing, but the thrill of the rush remains priceless.
+
+If you are you looking for more information regarding [tower rush](https://thefusionflix.com/@myrtiskenney3?page=about) visit the website.
\ No newline at end of file