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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.
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You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+The Golden Rules of Picking +
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
+Pay attention to the air vs. If you cherished this article and you also would like to acquire more info about [tower rush](http://www.we-class.kr/hermelinday66) please visit our web-page. ground balance.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Guaranteed damage is invaluable. +Drafting for the Enemy +
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
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Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
+The PickWhat to TakeThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. Skeleton ArmyTake The LogGive the Skeleton Army +Adaptability in the Arena +
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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