Add Mastering Kiting in Tower Rush
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
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Mastering the Middle
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<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
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<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
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Perfecting the center pull takes dozens of attempts.Buildings have a larger aggro radius.They are perfect for distracting hard hitters.
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The Ultimate Distraction
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
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Kiting CardWhat to KiteCheap TankIt absorbs damage while walking away, making it the perfect baitSkeletonsThey force the enemy to stop and attack three separate times
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Frustrating the Opponent
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<br>It often causes players to tilt, play recklessly, and abandon their strategy entirely.<br>
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<br>Master the kite, and you will master the game.<br>
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