In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
How Units See the Arena
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
Use the arena tiles as a visual guide.Resetting aggro saves games.Flying units often have different pathing rules.
Manipulating the Z-Axis and Hitboxes
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Targeting MechanicTactical ApplicationProximity PriorityThe enemy will always hit the skeleton firstAggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
Mastering the Grid
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
Control the aggro, control the arena.
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