In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
How Units See the Arena
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
Use this to pull them to the center.Place distractions closer to them.Always account for the unit's movement speed.
Manipulating the Z-Axis and Hitboxes
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
Aggro RuleTactical ApplicationClosest Target LogicThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
Drilling the Mechanics
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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