Add Understanding Aggro Management in Tower Rush Scenarios
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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
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How Units See the Arena
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
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<br>If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.<br>
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Use this to pull them to the center.Place distractions closer to them.Always account for the unit's movement speed.
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Manipulating the Z-Axis and Hitboxes
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<br>You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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Aggro RuleTactical ApplicationClosest Target LogicThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
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Drilling the Mechanics
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<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
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<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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