1 Drafting and Deck Building in Tower Rush
bonita1482783 edited this page 2026-07-12 15:24:14 +03:00


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Always draft the counter to the card you give away.Skeletons or Ice Spirits are universally useful.Clog their hand with heavy, useless units. The Art of the Bad Gift
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Bad DraftingThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you have any concerns pertaining to in which and how to use tower rush, you can contact us at our own website. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Playing the Hand You're Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Choose wisely, and outsmart them before the match even begins.